Category Archives: Warm Thoughts for a Cold Winter

Warm Thoughts for a Cold Winter: Sega World Series Baseball 1999

A few years back, when I revealed I was getting hitched, my cousin insisted on organizing my bachelor trip. He kept the destination a secret for as long as humanly possible, but since we’ve know each other literally our whole lives, I trusted his judgment.

The day we left, he revealed that we (meaning he, my two brothers and I) were going on a trip much like the ones we took when we were kids. Every few years, my grandparents would herd all of us and our parents upstate, either to Cooperstown or Niagara Falls. This trip would combine the two. Maybe that’s not your idea of bachelor trip craziness, but it was exactly what I wanted. Nostalgic, silly, and awesome.

The first night of the trip, we stayed in a small town a few miles outside of Cooperstown, in the same strip motel we stayed in as kids (which we did some serious damage to the first time around; I’m surprised we didn’t check in under aliases). If you’ve never been to the area, know that Cooperstown itself is pretty small, in both size and temperament. Being a suburb of Cooperstown is like being a suburb of Hooterville.
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Warm Thoughts for a Cold Winter: MVP Baseball and Revisionist History

For most of video game history, any ol’ company could make a baseball game. (The same was true for most sports, but we’ll concentrate on America’s pastime here.) At first, these games rarely attempted to use real players or even real teams, except for those cases in which one player lent his face to said game.

(This is where I would link to the (in)famous Sammy Sosa High Heat baseball ad, but the video has been removed from the interwebs. Killjoys.)

This was perfectly acceptable by the standards of the day. Technology did not yet allow video games to remotely resemble The Real Thing, so it was okay to play as teams like the Los Angeles Swervers and the Chicago Bear-Children. Verisimilitude was not even a desired trait in sports video games–NBA Jam was a smash hit in the early 90s, but it’s llikely the young’uns of today would not accept a hoops game where basketballs burst into flames.

Then, two things happened: Graphics improved, and the post-strike collective bargaining agreement allowed for all teams and players to share in formerly nebulous revenue streams like video games. In football, the Madden franchise emerged, set the standard for realism in sports games, and raised it with each subsequent edition. Baseball tried to follow suit, but by the late 90s/early 00s, when there were a plethora of baseball games for every platform, of varying degrees of quality.

mvp05.gifEventually, one titan emerged: EA Sports’ MVP Baseball series. I own several incarnations of this game, and remember thoroughly enjoying the realistic gameplay and graphics, and all the extras. The 2005 edition allowed you to accumulate MVP “points”, which you could cash in to “buy” retro uniforms, old ballparks, and legendary players. I used to love playing games at the Polo Grounds or Forbes Field, which were either shown in sepiatone or at dusk, because I’m a dork like that.

It had a fun Owner’s Mode, which allowed you to create your own stadium and even control the minutiae of a franchise like setting concession prices and scheduling promotion dates. It was also one of the first (if not the first) game to allow you to not only call up players from the minors (many of whom were real prospects), but actually play games for your minor league franchise.

Unfortunately, the 2005 edition was the last one EA Sports produced. Beginning in 2006, MLB awarded the exclusive cross-platform rights to 2K Sports. The hardware companies themselves (Sony, Nintendo, etc.) could make their own games for their own systems, but only 2K could make a game for all consoles. It was neither the first nor last time MLB made a dumb, shortsighted decision.

So while every other sport gets an annual game from EA, the top sports game producer by far, baseball gets a rarely-well-received treatment from 2K. Scour gaming sites, and reviews are rarely more enthusiastic than “it’s decent”. By all accounts, last year’s edition was full of problems.

I say “by all accounts” because I haven’t played too many of these games. I have a Playstation, and they produced a pretty good alternative of their own, MLB:The Show. I bought these for a couple of years until the rigors of fatherhood left a lot less time to waste in getting good at video games (because the modern video game involves an enormous time investment to attain competence).

The Show was pretty good, and the newer versions for Playstation 3 border on amazing. The 2009 edition allowed you record your own cheers and taunts and customize them on a player-by-player basis, an option that has a world of mean-spirited possibilities. But I always felt like baseball games hadn’t advanced beyond the last installment of MVP. I was not alone in this opinion, if interweb grumbling is any indication (for instance, see the shout out MVP receives in this sneak peek of the impending release of MLB 2K10 at IGN).

So this past weekend, I blew the dust off my copy of MVP Baseball 2005 and gave it a spin. I expected to be blown away, or at least get the same twinge of nostalgia I receive when I play old Nintendo games. Sadly, I was disappointed on both fronts.

It turns out, video games had progressed in the 5 years since (weird, I know). Load screen times that were once acceptable seemed painfully drawn out to me. The game had only about 9 songs on it, only a few of which were any good, and repeated themselves with annoying frequency. Once upon a time, a game with 9 real songs would have been mind blowing, but the rules have changed.

“Annoying frequency” could also describe the broadcast announcements, voiced by Duane Kuiper and Mike Krukow. They call games for the San Francisco Giants, and not every well. But even a great broadcast team would be affected by the limited number of announcements they could actually make in this game. Again, the mere fact that such announcements were sort-of customized for game situation was once a wonder. No longer.

I also found the gameplay a bit clunky, particularly throwing and fielding. Catching a routine fly ball in the outfield was far too risky. The batting and pitching interactions were decent, but that was about as much as I could say about it.

I looked forward to enjoying the retro uniforms and stadiums, but since I had deleted my profile from on overloaded memory card a long time ago, I couldn’t access any of them. And the thought of putting in all the time to acquire them, just so I could play the Nationals in powder-blue Expos uniforms, was too frightening to contemplate.

Granted, I think what most people really lamented (at least initially) was that EA Sports was no longer allowed to make a baseball game. Obviously, if they’d been allowed to do so, they would have progressed just as the other video game firms did. But over time, I think the wish for EA Sports to reenter the field devolved into a fetishization for the last game they did make.

Ironically, it is this relatively new desire for a REAL sports video game that dates MVP 2005 so much. That was as real as it got back then, but now it’s aged in dog years. If the game was more fantastical or wacky (a la the aforementioned NBA Jam), it would probably have aged better. But it didn’t.

The moral of this story? Sometimes, the passing of time, and less than ideal modern conditions, can lead you to romanticize the past. But chances are, either things are not as good as you remember, or the present isn’t as hideous as you think, either.

Warm Thoughts for a Cold Winter: City of Glass

new-york-trilogy.jpgPaul Auster is one of my favorite fiction writers. He’s also a Mets fan. The latter fact has nothing to do with the former–his work would be just as good if he liked the Red Sox, or the Rockies, or no baseball team at all. Then again, his novels are very New York, and they have a very Mets-ian cast to them, as Brandon Stosuy pointed out in this 2005 review for the Village Voice:

His hard-luck, Mets-loving characters wouldn’t work as fans of the Yankees … In Hand to Mouth, Auster admits that in his late twenties and early thirties, “everything I touched turned to failure,” including his marriage, his bank account, and his writing. That’s OK, though–his best characters are dealt the same lot and still make sure to check box scores that add up to another losing season.

Auster’s books are often about psychic torture, the longing to capture things which can not be captured, and pursuit of insane goals that can never be realized. If that’s not what it’s like to be a Mets fan, it’s damn close.

The Mets exist at the peripheries of many of his stories, mentioned in passing, usually by the narrator/main character. A reader unfamiliar with the team’s history or mythos might see these details as mere window dressing. But a Mets fan will recognize them for the touchstones they are.

My favorite examples are in City of Glass, the first book of Auster’s New York Trilogy. A man named Quinn, who writes mysteries under the pseudonym William Wilson (more on that later), gets drawn into a bizarre mystery of his own when a wrong number leads to him being hired as a private detective (despite not being one). Early in the story, he ducks into a diner to get a late night meal.

As the counterman swung into action, he spoke over his shoulder to Quinn.

“Did you see game tonight, man?”

“I missed it. Anything good to report?”

“What do you think?”

For several years, Quinn had been having the same conversation with this man, whose name he did not know. Once, when he had been in the luncheonette, they had talked about baseball, and now, each time Quinn came in, they continued to talk about it. In the winter, the talk was of trades, predictions, memories. During the season, it was always the most recent game. They were both Mets fans, and the hopelessness of the passion had created a bond between them.

The counterman shook his head. “First two times up, Kingman hits solo shots,” he said. “Boom, boom. Big mothers–all the way to the moon. Jones is pitching good for once and things don’t look too bad. It’s two to one, bottom of the ninth. Pittsburgh gets men on second and third, one out, so the Mets go to the bullpen for Allen. He walks the next guy to load them up. The mets bring the corners in for a force at home, or maybe they can get the double play if it’s hit up the middle. Pena comes up and chicken-shits a little grounder to first and the fucker goes through Kingman’s legs. Two men score, and that’s it, bye-bye New York.”

“Dave Kingman is a turd,” said Quinn, biting into his hamburger.

“But watch out for Foster,” said the counterman.

“Foster’s washed up. A has-been. A mean-faced bozo.” Quinn chewed his food carefully, feeling with his tongue for spare bits of bone. “They should ship him back to Cincinnati by express mail.”

“Yeah,” said the counterman. “But they’ll be tough. Better than last year, anyway.”

“I don’t know,” said Quinn. “It looks good on paper, but what do they really have? Stearns is always getting hurt. The have minor leaguers at second and short, and Brooks can’t keep his mind on the game. Mookie’s good, but he’s raw, and they can’t even decide who to put in right. There’s still Rusty, of course, but he’s too fat to run anymore. And as for the pitching, forget it. You and I could go over to Shea tomorrow and get hired as the two top starters.”

“Maybe I make you the manager,” said the counterman. “You could tell those fuckers where to get off.”

“You bet your bottom dollar,” said Quinn.

I scoured through Retrosheet to see if I could find this game–given the players mentioned and when the book was written, it would have to have been in 1982. Near as I can tell, Auster’s description is not of an actual game, but a conflation of any number of hideous Mets losses in the awful days of the early 80s, of which there were plenty.

(I also discovered Neil Allen was not a very good closer. In 1982, he was responsible for seven losses in relief and four blown saves for a team that didn’t have many late-inning leads to protect. He gave up three runs twice and four runs once to hand the opposition a win. Three times, he snatched victory from the hands of Mike Scott, who didn’t have many good starts when he was a Met.)

Later in the book, after a labyrinthine mystery drives Quinn insane, he finds himself in a strange apartment, trying to make sense of what’s become of his life:

…So many things were disappearing now, it was difficult to keep track of them. Quinn tried to work his way through the Mets’ lineup, position by position, but his mind was beginning to wander. The centerfielder, he remembered, was Mookie Wilson, a promising young player whose real name was William Wilson. Surely there was something interesting in that. Quinn pursued the idea for a few moments, but then abandoned it. The two William Wilsons canceled each other out, and that was all. Quinn waved good-bye to them in his mind. The Mets would finish in last place again, and no one would suffer.

I found this passage particularly chilling, as I often perform similar mental exercises to make sure my brain is sharp and I’m not insane–despite the fact that being able to recite a team’s lineup off the top of your head is a form of insanity.